Dos2 max persuasion needed. Don't worry about me, I'm that person who you need to explain a joke to at the best of times. Dos2 max persuasion needed

 
Don't worry about me, I'm that person who you need to explain a joke to at the best of timesDos2 max persuasion needed  This does seem in line with your test samples, but your encounters are in early Act 1, and there most of the checks with attributes require much lower values (like 12INT or 14WIS in your examples)

When I fail persuasion checks, they always listen to bodies, specifically to the 'splortch' and 'thud' sounds they tend to make. Then you will get “Force Dallis to retreat: 3,600 XP” with reward to force her to retreat (The Reckoning > if you forced her retreat first time / Blazing justice + Radiant Aegis > if you forced her retreat second time) If you kill all. Re: How useful is Persuasion? Johnny_Devo # 617159 20/09/17 05:02 PM. Fane is NOT my main character. because thats basically free 25 points in all stats. Need to loot everything on my character with Lucky Charm, now to add the shit I want to sell to my 'wares' then transfer them all to the character with the best Bartering. Level 2: 2,000. advertisement Persuasion, as you would expect, happens during. At the top of Elven Temple, Gareth is in a standoff with Bishop Alexandar. While DOS2 having the more fun class building and. We are looking for a new coop multi player game to get stuck into and lots of threads recommend the DOS2 campaign. Someone else should have thievery, and someone else have bartering. CurryCatastrophe Sep 19, 2017 @ 7:21pm. This book can be found at multiple locations, including the archive on the. The exact numbers are escaping me at the moment. WorkerBeez123z • 3 yr. Persuasion is a civil skill in Divinity: Original Sin II. Improves the power of staffs, wands, and most elemental skills. Also don't pick elf on chars that you want to use shields on. Marg initially charges only 3 gold, and can be persuaded to charge only 1. Once you open the door Gareth will come inside and tell you if you don't kill the silent monks he will (you gain marginally more experience for letting him kill them. A detailed guide based around a spreadsheet listing all things available to do in Fort Joy up until leaving the Fort itself, and a couple accompanying videos to clarify some non-obvious details. Or if you do the "Window of Opportunity" quest, but you don't want to fight the high level magisters on your own, you need 4-5 persuasion in order to convince Hannag to help you. Hmm i dont think so but Alexanders quest doesnt close after you kill him and you probably can still get the exp. (Ones that have been recommended from others are good) Although I would highly recommend to install the script extender ( link ). I recommend using thievery or bartering for moneymaking on first playthrough. Make sure you open the chest at #2 and read the book otherwise the door at #4 will require a Persuasion check to open. Gives you 2 bonus points in Persuasion but you loose a point in Intelligence. Persuasion is THE civil ability to have when you play solo. Loremaster is a civil ability in Divinity Original Sin 2. When I get ready to go into the academy half my party wants to break up. Summoning Tweaks increases the max summon amount to 3, with the option to increase/decrease it further, and provides a variety of helpful skills to speed up summon preparation efforts outside of combat. If you fight Captain Zapor, he will summon an army of 5 undeads to kill you. which is why high persuasion characters often pass their checks even with low attributes. found the shoes first then the skeleton hand. Bartering Tweaks shares the highest barter and persuasion bonuses among the party while trading, allowing shared discounts for all. First of all - I set a few goals: a) "Hammered achievement" as early as possible. Yes, Hilde will drop books, but beware as she may not drop the books you want (unless you just want books to combine, then it doesn't matter). It's listed in the Civil Abilities area. It is also where you will encounter a merchant by the name of Zaleskar. At character creation you will get 3 attribute points, 2 combat ability points and 1 civil ability point. 3. The last person could be a Loremaster (to examine enemies in combat) or lucky charm for extra finds. To examine a monster or NPC, select them and choose Examine. Every other Civil Ability - Bartering, Persuasion, Telekinesis, Sneaking, and Thievery - will only affect the character who has leveled up that skill. persuasion gives a +5 bonus to all your attributes for speech checks. c) Cat must be saved. All hail lord Sin. 26% and so on. Don’t be afraid to buy up consumables you need :) Reply reply PsionicTopHat. May 1, 2018 @ 3:46pm I got him! He is a summon that takes 2 AP will fight by your side #5. You can add to that again with gear to get more attitude ^^ Mine increased with Sebille from 27 --> 52, and when attitude is over 50 she is a close friend. He will allow you to pass with 4997 gold. In a party of 4, I would absolutely have my main person that does all the talking have persuasion and Pet Pal. Otherwise you'll have a larger chance to fail. in fact, i highly recommend it. I wanted him as a vendor in the late game, because he sells runes every level. What WILL be different from DOS2 is that you won't need to put points into Persuasion on a level-to-level basis at the cost of things like thievery, lore, etc. This does seem in line with your test samples, but your encounters are in early Act 1, and there most of the checks with attributes require much lower values (like 12INT or 14WIS in your examples). Investing in this skill increases the range you can move objects via telekinesis by 4 meters per point. The abilities you increase points in should be the primary focus of that character, and you. in lonewolf i would prefer spent point on. You can certainly reach Level 20 by taking the persuasive route. For each guy, you run around all the npcs, and steal. Reply reply Double__Jay 25Xp for trading the jar for his coat. Lucky Charm is a civil ability in Divinity Orginal Sin 2. 4/5 story. Yes, they are valuable, but their amount in your equipment increases rapidly. I wanted him as a vendor in the late game, because he sells runes every level. You can min/max it a bit using gear like Gloves of Acquisition which gives +2 Thievery so you only need 3 hard points. There's a popular build by u/zyocuh that looks really fun: Dual Wielding Fireblade. Some checks just have absurdly high requirements. Because Persuasion checks are sometimes made on animals as well as humans. Talk to the cat first, offer to help, break the columns, and then talk to the girl. There are amulets that offer a bonus on persuasion but there are also the occasional level 6 test, so it's best to max. The way i go about it usually is to talk to them both and get the quests, kill Alexander, talk to Sallow Man then kill him. 1. For example (not exact valuues), you have one point in Persuasion, so that's like 20% of the persuation requirement, each point of a skill after that is only like 1% boost. POTIONS TIP 2: Two potions of the same type = a 1. But what I learnt too late (at the door of the Council) is that you can respec to have 5 in Persuasion. Persuasion is such a pain in the butt, especially in Arx. A character with a total of 26 Intelligence will lower the threshold by 1, making it 5. To acquire this quest, you need to get in Bloodmoon vault #2 on Bloodmoon Island. This is a fresh. Early game, you barely have any money or resources to trade with, so stealing even slightly above average equipment and Skill Books can be a real game changer and the amount you can pickpocket is quite substantial for the skill's. a finesse persuasion for Red Prince against Gareth has a threshold of 5. Decreasing the cost of goods and increasing the value of goods you sell them in the future. #3. Same applies to their weapon types. Chaoslink. There are a LOT of quests that you need to pass persuasion checks. Quests come in a wide variety, ranging from clearing out a cave to finding a person your companion has beef with. I'm currently in chapter 2, but I'm thinking about. 1 Persuasion. Sometimes you can persuade for getting more reward Makes the game much easier, expecially if it is your first time playing. OFCOURSEIMHUMAN-BEEP • 6 yr. I don't know what the threshold is, but you can go back to the mirror on lady vengeance and just max everything. You can only pickpocket each NPC once per game with each character. There's no point in half-arsing persuasion. First, we approached him and I let the Red Prince speak to him alone. This enemy is immune to (and heals from) Fire damage. Attitude influences how an NPC perceives you and affects the cost of trading with them. If a Fire Slug is nearby,. Has ruined many runs with the game not talking to my main hero with persuasion and instead choosing to pick my mage with stench. Created by baardvaark. That means you can't pump one skill up to max and will at times be forced to spread points around, and if you can spread points around, you're more likely to do so, and thus less likely to have exactly the same amount of persuasion needed to pass a check. 4. Any points over 5 only increases proc chance. I don't know I haven't progressed beyond but I assume it's the same. I think you will miss out on one quest but not a critical one. 400 XP (Return to Fort Joy Ghetto) High Judge Orivand Fight: 5. If you. Once he is freed, he will attack you unless a character has Pet Pal. Gareth seems scripted to arrive there, providing he hasn't been killed. The Threads of a Curse quest in Divinity: Original Sin II will be available to players once they escape from Fort Joy. For example, Persuasion in particular can lead you to lose out on a large amount of exp because failing many of these checks means you usually need to fight a bunch of dudes. Any toon of any charisma can buy attitude to max for 200G. DOS2 Help So I am in my first playthrough at start of Act 2. Even if you have say 30int and 3persuasion, you'd still need to roll over 40-50 to pass. You can do this in two ways. Only Lucky Charm and Loremaster are shared among party members. Joined: Jul 2014. honestly, i've taken to just not investing in it at all. ===== ABBREVIATIONS AND MAP LINK : WP = waypoint. Then, I tried to give exactly 350 gold to Han and Samadel, the little boy and adult lizard woman standing outside the stateroom door, and giving them this. TheSocialBunny 5 years ago #3. ago. Yes, it is very useful to have both Pet Pal and Persuasion on one character. You have 3 choices, 1choice is 90+ to succeed, another 85+ and another 99+. #1 viktorhallo Oct 4, 2017 @ 7:06am max is 5, but you can increase it with gear, btw when you respecc with mirror, make sure that you remove the gear that gives civil points bonus, cause it cant exceed 5 points when you use the mirror. ago. These three below are essentially three different ways of making money. Is Persuasion necessary at all on anyone? Like, will I miss any quests or loot if I do - or lose significant amount of XP? I guess that depends how the situation. Use Hydrosophist skills such as Hail Strike , Ice Fan, or Winter Blast to exploit this weakness. More EXP helps at least in theory since it gets us higher levels sooner (and sometimes gets us higher levels. The more points you have. Probably it rolls a "dice", say 1-100. ago. Starting at level 2 and every four levels thereafter, you will also get an extra civil ability point. Level 3: 8,000. Take Skin Graft and Apotheosis once the levels allow it. i was just doing a max xp run with maliex's guide. Talking to him after the fact you have the option to extort him and say "I'd rather have whats in the safe". BG3 has a stronger story, world, and control over that story from minute to minute. Chest at #3 is empty, the Pirate has a Persuasion check and will tell you where #4 is located. If I should hang on to it, what level do people usually fight the Djinn at for best exp return. I literally just hit this part last night for the first time and using my main (Fane) who has 1 in persuasion I was able to convince all 3 of my teammates, (Lohse, Beast, Red Prince), to not ascend and the dialogue option was not a persuasion check. Try have 1 or 2 in sneak on your thief, use belts/boots with sneak if needed. Read the post I made right above your's to learn how to save scum lucky charm either for different stats on one item type, or to switch the item type. max out what you need + max persuasion do the check then re-respec #4. So the end result is 4-1-1 = 2. You have 4 players in the group. tldr: You need high persuasion and thievery level in order to be able to get the rpg-aspect out of this game on your first playthrough. lacker • 6 yr. Persuasion can be nice to have later on in the game. It says that Persuasion only increases your stat by 4 per level so Lv5 Persuasion will increase the stat you're trying to use for conversation by 20. It's the same problem as with "choice when it comes to your companions and their starting classes". Start automatically after entering the area. Personally I love both games, each are superior in their own way in my opinion. You can invest in talk skills, especially persuasion (the one that pops up the most) without much effort. However, know now that if you did not convince Gareth to abandon his quest of revenge during Burying the Past quest, you will not be able to succeed any Persuasion checks. Usually this defaults to your player character. Both Lucky Charm and Bartering can be nice to have, but generally get you less money than Thievery overall. Where is it?Talents in Divinity Original Sin 2 are passive abilities that can change player Characters in subtle or drastic ways. this support char should NOT be your. Dude standing outside a house north-east of the graveyard, somewhat near the Blackpit Gates waypoint. Persuasion is a civil ability in Divinity Orginal Sin 2. i always max persuasion in games like this, so when your persuasion is as high as it reasonably can. Divinity Original Sin 2 offers you the chance to take on the role of the charismatic bard with its Persuasion Ability. In order to make sure they remain dead, you are going to have to destroy their respective soul jars. Lucky charm, while not being amazing, gets you way more gold than you are going to save by identifying items yourself instead of going to a vendor. Inside the cave at #4 you will have to fight the Captain. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. With 5 Persuasion, you pass almost everything because you've got 5 Persuasion - it has quite literally nothing to do with your Attributes. This mod makes major improvements to a number of lesser talents, including Demon, Ice King, Escapist, Leech, Arrow Recovery, and Bigger and Better, and some minor buffs to various other talents. DOS2 Guide Hi everyone, I just finished writing up a Tactician and Honour Mode Guide. Make Lohse run out of the cave once the battle starts and you’ll get some special dialogue and will be able to have Lohse talk to Saheila, though all of the elves there will lose a ton of attitude with her. Classes play a significant role in helping guide players on how to tackle the game’s combat and provide an excellent framework for players to build on. When I convinced him I ran back to ship and maxed my persuasion attribute and persuasion talent. Business, Economics, and Finance. DOS2 side quest checklist + a detailed map of all start locations!Ha, wow, it would've never occurred to me to pull them into the paladins to dumpster the scarecrows. +1 Bartering 10 : Damage: Warlord: Increases the overall damage by 10%. There are however mods such as this (for Bartering skill and attitude), that enable exactly what you're asking about. Spellsong (Lizard). Thievery Information. Depending on your choice, several scenarios can happen. I had a ton of body parts that I was hoarding from Act 1 and by the time I got around to eating them in act 2 they no. Attributes. How does the game determine who initiates the conversations? Is it random? or the closest character?Attitude is reduced when you don't help the companions with their Origin Quests and is increased when you help them with those quests. This is a fresh. Try this combination and you'll never be bored nor defendless. Yes, it is very useful to have both Pet Pal and Persuasion on one character. If you are too lazy to run 4 full characters, I would recommend running 1-2 Lone Wolves. Stas (the ones in the dialouge) + attitude both increase your persuation. +1 Thievery 6 : Trade: Trader's Tongue: Improves your bartering techniques. Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of. At least I've only seen it on necklaces. Divinity: Original Sin 2 (DOS2) takes place around one thousand years after the first game, eliminating any need for players to have understood those events to enjoy the sequel. It's not as much a walkthrough as it is a blueprint that you can adapt to fit your personal preferences on how to approach the early game. Because Persuasion checks are sometimes made on animals as well as humans. BG3 has a stronger story, world, and control over that story from minute to minute. There isn't ever a risk. With 2 points in persuasion, you bring the 50% threshold down to 45, 3 points brings it to about 40. If you haven't fought Alexander yet you'll get stuck at the altar in the cave. can succeed, though succeeding them. Best summon in late game is ifan soul wolf if u use pet power gift bag. This game is great, with tons of replayability, go for persuasion max on second playthrough since you won't need tons of moneymaking because ur good enough at the game, and persuasion options will provide an even more different gameplay. Sometimes you get more XP from having a persuasion success than killing the NPC. 10 Xiuh The Salamander: Loot. Bartering Tweaks shares the highest barter and persuasion bonuses among the party while trading, allowing shared discounts for all. Attributes. There are necklaces, a ring, and I believe a nobility hat, and lizards. Most importantly, you will increase your chance of. Persuasion is almost entirely based off the persuasion skill. Go to the cave where you get his hat, open the door, drop his soul jar and smash it (without starting dialogue). 1. TL;DR: XP models in both DOS2 and BG3 encourage murder-hoboing and discourage persuasion and non-violent resoutions at higher difficulties - to fix this, it might be in one's best interest to consider either an option for Milestone XP or less XP from common enemies and more from quests / about as much as an enemy fight for successful persuasions. To lockpick, use a lockpick and click on the item you want to lockpick. If you are struggling with the length of the game I would encourage you to not binge it and play at max a couple hours a day. Saving too much consumables leads to overcrowding your equipment. Divinity: Original Sin 2 > General Discussions > Topic Details. Whirlwind+bull rush hits harder than EoF+fireball with spark, AND it's separate. #11. g. - Retreat and then max Warfare. Lohse has an inner demon, so make her the other mage. who probably doesn. After my respec from useless stealth into femme fatale persuasion (5 currently), I haven't failed a single persuasion check yet (Driftwood), and none of my attributes are higher than 25. Alexanders ghost doesnt do anything other then have a persuasion check which if you pass he will give you the. If the companion's attitude drops low enough, they'll leave you, sometimes they'll wait till the end of the act. You cannot steal more than the weight or gold limit, and if you try to, you will get caught. Racial abilities suit certain races to certain social skill roles. Pet Pal does seem to fall off after Dwiftwood to be honest though. In my current playthrough, Sebille's dialogue required a persuasion check to make peace with Zaleskar (maybe because I killed Griff, or may be default). Early get points in Poly, Aero and Scoundrel for Cham. Birdie is a hound that has been fed tainted meat and been treated poorly in an attempt to turn him into a source hound. Max stats with Lone Wolf is 70, then 25 from Persuasion plus gear. Fane is NOT my main character. Once past the new cave go inside to find the Sallow man. Find the possessed girl near the harbor in Arx Outskirts. You should min-max those traits as such. I just started a game up with my friends and I'm the talky character with max persuasion. Only the Lucky Charm stat matters. You can survive with minimum lock picking, average gear can give you an easy +2 on the early game, and that should be enough. Then on your other characters max them out on only one trait each, being bartering, loremaster etc. 5/5 combats. (7500) 2. You only get a total of 6 Civil ability points throughout an average playthrough, so you can only max out one of them, and its advised to stick with a different one for each party member, and max out the chosen ability first. It's not as much a walkthrough as it is a blueprint that you can adapt to fit your personal preferences on how to approach the early game. Lohse is a successful artist. Later go for Scoundrel or Ranged, HUntsman is not required until level 16 for Arrow Storm. Bartering Lucky Charm Thievery These two are okay: Persuasion Loremaster Persuasion is for solving things through conversation. Second, Sebille requested to speak with him, but I denied her knowing he would wind up dead and we needed him to progress Griff’s quest (this is what I’m assuming, anyway, let me know if I’m wrong). However those checks seem to be pretty few and far between and. Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of the time. . Attitude influences how an NPC perceives you and affects the cost of trading with them. Originally posted by Arteas Naur: Some ways to persuade are more succesful - eg wits/int i think should work on him with about 20 points in. 1 Persuasion. Generally if you have a max out theif you don't need to buy anything ever. Attributes are the base stats of your characters in Divinity: Original Sin 2. Mercantile 20%. For combat in DOS2 you get action points you can spend each turn and skills/spells just have cooldowns for however many turns each. (To open the statue, you need to let one character with Scholar tag to decipher the book Ornate Hymnal, it turns to The Taming of Holy Fire. That said, a few checks are literally marked as impossible. You are probably safe with 4. I'd say Persuasion, it opens up dialogue paths that are otherwise unavailable. Birdie information. There are no stat checks when it comes to persuasion. 800 XP; Magister Dayya and subordinates: 5. I did the strength check persuasion. With 1 point in persuasion, you only need about 50 int for a 50% chance. After that, I confront him in his cave, ask to trade the soul jar for his armor set. The two main factors are your persuasion stat, and the choice itself. Wits has nothing to do with it. Need to loot everything on my character with Lucky Charm, now to add the shit I want to sell to my 'wares' then transfer them all to the character with the best Bartering. a taste for freedom. Some persuasion options will Always succeed; some are tagged as Impossible that there's no way you are going to persuade them with these options. For single school casters you can just max your chosen school and then go for huntsman which increases your damage with high ground. Second, Sebille requested to speak with him, but I denied her knowing he would wind up dead and we needed him to progress Griff’s quest (this is what I’m assuming, anyway, let me know if I’m wrong). you will get a captain's charismatic coat, with +1 persuasion and Tyrant's Charm. POTIONS TIP 1: Empty potion bottle + penny bun mushroom, yarrow flowers, amadouvier, or whisperwood. Lizards receive +1 to persuasion. If you have either or both of these characters in. So save often or just accept the consequences. burning the midnight oil. Thanks for this, one thing I do with the Captain set is a bit faster. Pathos appeals to an audience's sense of anger, sorrow, or excitement. You can take memory as needed, and wits for any leftover stats, but Constitution is very much a dump stat beyond the minimum you might need to equip items like a shield. So, I unchained Sebille, got Red Prince to talk to Zaleskar. Later go for Scoundrel or Ranged, HUntsman is not required until level 16 for Arrow Storm. Zaleskar is important both for Ifan’s quest and Sebille’s. Eventually, it couldn't be pushed further and we said our goodbyes, raced for divinity, saw Dallis ruining everything and went to Arx where our party members realized that we'd need to team up and finish. One character has 35 FIN and fails the Finesse dialog that has a persuasion requirement of 4. . go for lucky charm, then if you feel like you need bonus pocket money, respec at the end of act 2 to full thievery (keep some thievery items, like the unique +2 gloves, a random +1 belt and the +1 unique armor) and just steal gold (and whatever you feel like) from the merchants before moving on to act 3. I found it takes exactly 350 gold to get him to 100 attitude. Stingtail information. The game is very opaque about this and each version seems to have changed things. DOS2 Discussion So I have discovered divinity 2 a abiut a month ago and i love this game , played 200h already on multiple games solo and with friends. ago. There also is the chest piece of the act 1 Captain's set. Let's say I have a char with 6 int, 30 strength, 20 with, and 25 const, and 3 persuasion. With BG3, you can have a ton of modifiers and still crit fail and have an outcome you didn't expect. I habitually always have a persuasion character in a party of four, though I've also beaten the game without any persuasion at all. 1 Answer. #1 viktorhallo Oct 4, 2017 @ 7:06am max is 5, but you can increase it with gear, btw when you respecc with mirror, make sure that you remove the gear that gives civil points. detach someone you can make invisible. Lock difficulty scales with the game--as you progress, you'll find that 1 thievery isn't enough. Lucky charm up to 5 will increase proc chance and quality of the things you find. 000 total Gold. Well I usually do lonewolf playthroughs and then I just stick to Persuasion and Loremaater but in a 4 player Party I usually pick the same talents as you. unlike BG3 where results vary based on a roll of the die, in DOS2, you either meet the required flat persuasion score, or you don't. You can totally just use 2 swords and pump up your dual-wielding abilities though. It seems like Persuasion is +20 now, and your stats are worth 1% for every point above 10. you sir, are my hero of the day. Pretty much I guess this is the case, that persuasion skill just makes up a disproportionate amount of the chance to succeed compared to the other two factors involved. How to know the threshold? Unfortunately, without getting into game files it is hard to know what is. also that dead guy will heal everyone. He's pretty tough, if you encounter him early. I hope he can hold them all at once otherwise I have to sell half of them, stop the trade and transfer the rest of the items over. Kick someone off the party, get a fifth party member and build persuation+petpal, talk to the dog, kick that guy off and get the original party member back on the team. For each guy, you run around all the npcs, and steal. If it's too rarely used, I think I'd rather breath fire. Once the fight starts use T . A summoner/dps hybrid can't compete with a, say, full necro with maxed out warfare, scoundrel and 2h. Sometimes I put some Points into Luck because it can really give you amazing. Cloak, Adrenaline, Cloak and Dagger and Teleport. At the top of Elven Temple, Gareth is in a standoff with Bishop Alexandar. Loremaster: Loremaster identifiles enemies and allows you to identify items. You can see an example of this when you cycle through party members while trading - see how the attitude of the vendor changes. Once Strength has been capped, add excess points into Wits. To examine a monster or NPC, select them and choose Examine. So to reach the threshold, that character with 26 Intelligence will also need a total of 5 Persuasion skill in. Find Gareth burying his parents, agree to help him get revenge then persuade (or kill, more exp if your character is okay with that) the paladins guarding the door to leave. But ya know, sometimes the entire party is in dialogue, sometimes a companion cuts in, some forced dialogues focus on whichever PC happened to be closest to the trigger. 163 ratings. Apart from just persuasion - species / race has it's effects also - so try to match your. Some talents have requirements in order to be unlocked, often tied to leveling or investment in specific Skills. 1. Persuasion is a civil ability in Divinity Orginal Sin 2. Attitude is gained with an NPC when you complete certain quests for them. I do it at Level 20. Max warfare for physical damage and pick up some utility skills from. Once you are over level 20, you need to pay coins for each respec. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. updated Oct 15, 2017 The Persuasion skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. #1. no, persuasion does not make the game too easy. Some. To acquire this quest, you need to get in Bloodmoon vault #2 on Bloodmoon Island. To pickpocket, enter sneak mode and click on the person you want to pickpocket. Just grab Ifan and use Finesse persuasion. Needless to say, questing in RPGs is the main method of leveling in nearly every game, Divinity 2 being no exception. If not you fail. A total of 30 points can be added to an attribute for a maximum of 40 points. Mages aren't too strong in act 1, so I start as a fighter with polymorph, warfare, scoundrel and thievery. ), I have two characters choose the "Finesse" dialog choice. Loremaster is so-so (identifying item when money were abundance isn't a problem, but enemy info is priceless). Secondly You can always trick the game using mirror at lady Vengeance and customize your stats at any time. 2. 2. The big difference in DOS2 was that the experience curve was exponential, so even if you missed out on some experience it didn't really make much of a difference because the amount of experience you lost was trivial. The pawn is the other reason scoundrel is great. The Good Doctor. When a character levels up, they regain all their Vitality, which is insanely useful during combat. 1. And don't overthink it. How To Start The Threads of a Curse Quest. Pass his persuasion check to help Natalie, approach Natalie with someone who has the ‘Scholar’ tag, choose the scholar dialogue option. If you do want to play efficiently, don't use the prebuilt classes, instead spec them manually. Check the vendors! There's a unique ring with +persuasion in act 2, but if you're already in Arx then you've probably missed or sold it by now. true. There are no stat checks when it comes to persuasion. Minimum Stat values required for lvl 21 (Max lvl) gear is 14 for each respective type. Attitude is reduced when you don't help the companions with their Origin Quests and is increased when you help them with those quests. All you need to do is start dialog with the animal in question with that chararcter. 2nd run I stole everything and only looted the valuable light stuff. I have no Undead in my party. Minimum Stat values required for lvl 21 (Max lvl) gear is 14 for each respective type. some objective even need persuasion to get pass through. I max out each of my four party members Undead character with Thievery (they have a skill that lets them pick locks without lockpicks. I don't remember if there's a check involved, but if you do this, you won't have to fight the captain and find the rest of the armor set. , and in many ways it is. This can include. hoping for act 3 and 4 guide. Second, even if the peaceful approach gave more XP, you would still feel like you had to kill them because there would still be XP on the table. I'm working on a dual wielding geo-brawler but I haven't really finished putting it together to optimize it. Custom lizard with mystic, scholar, pet pal and tons of persuasion. Level 1: Increases base Attitude with strangers by 5. Takedown. So apparently the second character is able to lower the requirement somehow. Grog's Intelligence attribute is 24. Sebille has 42 Finesse. - How much Persuasion do I need maximum for each act? (I had…Initiative Notes. Once you stole everyone with each mercenary (there are about 10 of them), then it's over, and you can't steal anymore.